dailyvideo

Video games and sports, a future dotted

Playing the final of the World Cup football since his living room, with its unique body to handle: this is a dream that could soon become reality. Finally, if you believe Microsoft, which has awakened, with its control system based on body movements KINECTS, old fantasy player.

At a time when consoles will soon propose new ways to experience the virtual, what will the sports game of the future? The last E3 (Electronic Entertainment Exposition), held in Los Angeles from June 15 to 17, was placed under the sign of the technological revolution. In recognition of motion, with or without controller, 3D, with or without glasses, everything was set up to let users rediscover a new perspective on media Thurs

In turn, all developers are welcome to have at their disposal new ways to approach the design of a title. "It's always good, as creative, have a maximum number of tools to offer different experiences", says Arnaud Frey, Producer for THQ for the series of wrestling games Smackdown Vs Raw. Same story at Electronic Arts where David Rutter, producer, has expressed a keen interest in these developments. "We are very attentive to all ads. KINECTS necessarily of interest to us," says the British producer who has worked for almost fifteen years on the FIFA football saga. "We have not started using it in our development process. But I see one day where we would monitor FIFA guards using the motion recognition." One idea already exploited by Nintendo in Mario Strikers or Pro Evolution Soccer on Wii.

NEWS THAT MAKE THE DEBATE

But the systems of control body movements, and PlayStation KINECTS Move, raise many questions. "Having researched and studied how we could best use these tools, we quickly concluded that no 'stuck' not with the style of titles we produce," said Arnaud Frey. Indeed, the vast majority of sports games today seem inappropriate in these unique ways to play, for many reasons. First and foremost problem: physical fatigue caused by these devices.

Once criticized for inaction it imposed on its users, the video game now frequently involves an expenditure of energy. An effort that most players do not want to consent. Not to mention that certain actions do not really involved in the disposal. "You see yourself run hundreds of meters up in your living room for a football game or a jump rope in the Smackdown Vs Raw from your couch?" Ironic Arnaud Frey.

Another problem: accuracy. After several presentations, KINECTS left shows a slight lag time, disabling the motion recognition. Prohibitive, especially for sports games, which often require subtle gestures, sometimes changing the impact and outcome of the action. A pitfall that Sony has managed to avoid thanks to its two controllers "classic" operating on the same principle as the Wii. Given that Nintendo has proven in the past, the PlayStation Move could be interesting, but mainly for specific disciplines, such as tennis or golf. As KINECTS, the studio Turn 10, the creator of Forza Motorosport car simulation, showed that it was possible to integrate this tool wisely in a sports game. The next episode of the series, exclusive to the Xbox 360, and will explore the interiors of cars more sensory.

THE 3D TOOL DOUBLE-EDGED

Increasingly in this film, the 3D does not let developers indifferent. At Electronic Arts, the tone is optimistic. "This technology has a real interest for us. We are currently studying it because we'd love to integrate it into the future," said David Rutter. His enthusiasm is not shared THQ. "The 3D is great on paper but I can assure you that after ten minutes, you feel dizzy. There was an interesting announcement made by Nintendo on 3DS, at E3. They discourage d using their consoles in 3D mode for children under 7 years. A Nintendo recommended for children and includes a switch to stay 2D ... I think everything is said. "

KINECTS too vague, PlayStation Move unsuitable for certain disciplines, 3D physically exhausting ... So, what future can we look for sports games? David Rutter's review: "All these innovations are exciting, but I think this is not where the future lies. Instead, I want to think that developers will push the realism even further by improving the gameplay [gameplay]. For Arnaud Frey, "the future requires more work on the whole community aspect." And the producer of Smackdown Vs Raw another way: "I have a dream is to one day bring the gamer to thirty games simultaneously on a ring. There has to await the PS4 or Xbox 720. "

Posted by Learning Foreign Exchange on 4:03 PM. Filed under , . You can follow any responses to this entry through the RSS 2.0

0 comments for �Video games and sports, a future dotted�

Leave comment

Recent Entries

Recent Comments

Photo Gallery